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601. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Haven't read any of last ten pages, but anyway... Don't change the Domi, it's basically fine. Give sentries a 100-200 m/s return-to-bay speed (they're still stationary when firing ofc). Tweak fittings a bit. Hyperion: 10% active rep bonus, seven...
- by Gypsio III - at 2013.04.08 23:13:00
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602. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Lubomir Penev wrote: CCP Rise wrote: +10% bonus to Cruise Missile Torpedo Velocity What the f uck does that even means? Ah, this must be the upcoming fix to cruise missiles - they'll launch torpedos of their own as they approach t...
- by Gypsio III - at 2013.04.08 20:13:00
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603. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Fredric Wolf wrote: It is really hard to give constuctive feedback on ships where the weapon system changes have not been released yet. The Raven really has not made me want to fly these but maybe after the Large Missile changes it will come ou...
- by Gypsio III - at 2013.04.08 17:59:00
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604. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Lili Lu wrote: Gypsio III wrote: CCP's decision to maintain 5% resist bonuses on sub-BS classes supports this position. We don't know this yet. There is supposedly a new thread on resist bonuses in general coming "soon." I suspect that a...
- by Gypsio III - at 2013.04.08 17:35:00
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605. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Askulf Joringer wrote: Gypsio III wrote: So what? Balance ships, not tanks. Well Gypsio, it seems as usual you don't know what you are talking about. Resistance bonus are being nerfed from 5% to 4% per level as an admittance that the bo...
- by Gypsio III - at 2013.04.08 17:04:00
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606. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Dante KamiyaX wrote: Nerf docking games and stargate games. Once scrambled a ship shouldn't be able to dock or jump through a stargate at all. Are you mental? You could hardly come up with a bigger incentive for people to engage in dock/gat...
- by Gypsio III - at 2013.04.08 13:43:00
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607. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Plyn wrote: Saying that non resist bonused ships are represented is a bit of a red herring here. The argument isn't that resist bonuses are king and every ship that doesn't have them is trash. Actually, this is the argument. As per the OP: ...
- by Gypsio III - at 2013.04.08 10:50:00
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608. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
No, it doesn't. You're still missing the fundamental points that ships should be balanced, not bonuses, and that non-resist-bonused ships are well represented on the fleet scale. Stop this silly theorycrafting and deal with reality. The problem ex...
- by Gypsio III - at 2013.04.07 19:57:00
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609. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Gypsio III wrote: Iris Bravemount wrote: the issue isn't so much that active tanking ships are bad at active tanking (which they aren't), but that being bad at buffer and remote tanking disqualifies them from la...
- by Gypsio III - at 2013.04.05 23:03:00
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610. What are the main reasons AFK cloaking exists and is disliked. - in Player Features and Ideas Discussion [original thread]
The main problem with AFK cloaking is that it's impossible to escape. It is impossible to uncloak while AFK cloaked. I tried it about an hour ago but failed immediately. Even typing this post proved surprisingly difficult. I think I'll be stuck un...
- by Gypsio III - at 2013.04.03 10:20:00
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611. Marauders buffs - in Player Features and Ideas Discussion [original thread]
StrongSmartSexy wrote: Yeah, especially with the similarities between the Kronos and the Vindicator as both are armor blaster boats with webbing bonuses. Good luck trying to make the Kronos original beyond simply "This one is better at active ...
- by Gypsio III - at 2013.04.02 19:40:00
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612. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Iris Bravemount wrote: the issue isn't so much that active tanking ships are bad at active tanking (which they aren't), but that being bad at buffer and remote tanking disqualifies them from larger fleet fights. Plenty of non-resist bonused...
- by Gypsio III - at 2013.04.02 19:27:00
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613. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Iris Bravemount wrote: Naomi Knight wrote: and? bonuses should not be equal , you balance the ships to eachother not the bonuses The imbalance in usability is caused by these bonuses. Ah, that explains why the Ferox is so much better ...
- by Gypsio III - at 2013.04.02 12:40:00
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614. The AFK cloaky problem. - in Player Features and Ideas Discussion [original thread]
You're in the wrong bit of space, go to highsec, there's nothing to fear from cloakers there.
- by Gypsio III - at 2013.04.02 10:50:00
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615. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Marian Devers wrote: I don't understand - right now it takes 7 bombers to kill a Attack BC Fleet. What is the point of increasing the signature radius? To make turrets and missiles track them more easily and hence apply more damage, emphasis...
- by Gypsio III - at 2013.03.30 10:56:00
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616. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Iris Bravemount wrote: Still no dev input for this? What kind of input are you expecting? The maths behind it isn't exactly rocket science. They already know this.
- by Gypsio III - at 2013.03.29 17:28:00
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617. Ship Hangar Icon Indicating Ship is Illegally Fit - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Darius Caliente wrote: Where is any of my comments did I say "at random" right here Darius Caliente wrote: You dock up to reship, grab a random ship, edited before u take down lol lol OP, just rename ...
- by Gypsio III - at 2013.03.28 17:37:00
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618. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Gypsio III wrote: Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs...
- by Gypsio III - at 2013.03.28 14:55:00
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619. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Bagehi wrote: Michael Harari wrote: Dysphonia Fera wrote: Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers? Well hot damn son, colour me shocked. Im sayi...
- by Gypsio III - at 2013.03.28 14:44:00
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620. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Gypsio III wrote: Michael Harari wrote: Gypsio III wrote: Michael Harari wrote: Also why do the talos and nado have so much more mass than the naga and oracle? To get the desired speeds and align times. And...
- by Gypsio III - at 2013.03.28 14:30:00
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